I made a script that changes the player's custom max health to 300 along with the current health. However when I made that player take damage using
Humanoid:TakeDamage(20)
it makes the health 80 out of 300 because for some reason it removes 20 health from 100 health instead of 300 health. So my end result when taking damage is 80/300 instead of 280/300
