This is what i have did
local maps = game.ReplicatedStorage
local Weapon = game.Lighting
while true do
repeat
wait(10)
lobbymsg = Instance.new ("Message")
lobbymsg.text = ("3 Players or more is required to play this game")
lobbymsg.Parent = Workspace
lobbymsg:remove()
until game.Player:GetPlayers()
if players > 2
then gamemsg = Instance.new ("Message")
gamemsg = ("Choosing Maps")
Maps =#(math.random(1,2)
what do i do next ? `

1 comment
You should try looking for a Free Model minigames script and decrypting it to figure out how it works. This code is very... bad is the best way to I can describe it.