this used to save peoples intvalues but it doesnt anymore
wait()
game.Players.PlayerAdded:connect(function(player)
local intv= Instance.new("NumberValue",player)
intv.Name = "fv1"
intv.Value = 0
player:WaitForDataReady()
if player:WaitForDataReady() then
local onions=player:LoadNumber(player.fv1.Name)
player.fv1.Value=onions or 0
print("I think it's DONEE")
end
end)
function onPlayerLeaving(player)
player:SaveNumber(player.fv1.Name,player.fv1.Value)
end
game.Players.PlayerRemoving:connect(onPlayerLeaving)
This is what it tells me in the dev console log. "Workspace.savemv1:15: attempt to index local 'Loaded' (a nil value)"
