Hey there! I have a lightswitch script which doesnt allow the light to be turned off or on if it is already changing. The script utilizes ProximityPrompts that I recently recoded to make the light-change a tween! It all seems to work fine, but it is now broken and I get the error " syntax error expected ) to close '('at line 10, got 'end' "
I've looked online to see what I should do, but the syntax error confuses me because the function already seems closed as line 10 is the line that triggers with the ProximityPrompt activation/connection. Here is the code that I have :
local Light = game.Workspace.LivingRoomLamp2L.PointLight
local LightOn = false
local InProgress = false
local prompt = game.Workspace.LivingRoomLamp2.ProximityPrompt
local Info = TweenInfo.new(1)
local Tween = game:GetService("TweenService"):Create(Light,Info,{Brightness=1})--Light on
local Info2 = TweenInfo.new(1)
local Tween2 = game:GetService("TweenService"):Create(Light,Info2,{Brightness=0})--Light off
prompt.Triggered:Connect(function()--Proximity prompt triggered. This is where the error is
if InProgress == false then
InProgress = true
if LightOn == false then
script.Parent.Switch:Play()--Sound
Tween:Play() --Light on
workspace.LampLiving.LampLight.Light.Material = Enum.Material.Neon
prompt.ActionText = "Turn off lamp" --Textchange
wait (0.05)
--Lights on
wait(0.05)
LightOn = true --Light is on
else
script.Parent.Switch:Play()--Sound
Tween2:Play() --Light off
workspace.LampLiving.LampLight.Light.Material = Enum.Material.Metal
wait(0.05)
prompt.ActionText = "Turn on lamp" --Textchange
wait (0.05)
--Lights off
end
LightOn = false
end
InProgress = false
end
end)
I am unsure how to change this or what I should possibly do to remedy the error. Any advice would be appreciated, thank you! Sorry if my code is a mess in advance.

1 comment
I always mess up the simple stuff! Thank you so much! Very much appreciated!