i how i change if a script is active (localy) by clicking a gui? i wanna use this for the game im working on but allas, i dont know how. :(
✓ ANSWER ACCEPTED
how do i make clicking a gui toggle a script?
1 answer
✓ Accepted answer
Detect if the gui is pressed, then simply make the value of script.Disabled the opposite of what it is. Something like
ScriptToChange = [wherever it is]
Script.parent.MouseButton1Down:connect(function()
ScriptToChange.Disabled = not ScriptToChange.Disabled
end)
Simple when the gui is clicked, the disabled value of the script to change goes to the opposite of what it is, so it turns into what it was not.
Also I don't know if you just wrote your thing weird or if you don't understand localscripts because it won't "change for everyone", it's local. If you dont understand then please read about it
I hope this helps :3
1 comment
0
thanks, this is really close to what i was looking for, so i can just edit it a bit. thanks!
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
if you need more info ask and ill respond as soon as i can
Can you explain more, I don't understand
so basicly, i want clicking a text button to change the disabled value on a script, but not for everyone if that makes sence.