I have a system that opens rolls 3 numbers and adds it to a counter of each rarity. They add to a count depending on what it rolls, but it seems like there's too much going on is there a better way to do this?

	local roll1 = math.random(1, 100)
	local roll2 = math.random(1, 100)
	local roll3 = math.random(1, 100)

	if roll1 <= 65 then
		cCardCount = cCardCount + 1
	elseif roll1 > 65 and roll1 <= 85  then
		rCardCount = rCardCount + 1
	elseif roll1 > 85 and roll1 <= 99 then
		eCardCount = eCardCount + 1
	else roll1 = 100
		lCardCount = lCardCount + 1
	end
	
	if roll2 <= 65 then
		cCardCount = cCardCount + 1
	elseif roll2 > 65 and roll2 <= 85  then
		rCardCount = rCardCount + 1
	elseif roll2 > 85 and roll2 <= 99 then
		eCardCount = eCardCount + 1
	else roll2 = 100
		lCardCount = lCardCount + 1
	end
	
	if roll3 <=65 then
		cCardCount = cCardCount + 1
	elseif roll3 > 65 and roll3 <= 85  then
		rCardCount = rCardCount + 1
	elseif roll3 > 85 and roll3 <= 99 then
		eCardCount = eCardCount + 1
	else roll3 = 100
		lCardCount = lCardCount + 1