I made an explosion part which when used will extend itself and if touched another part it will unanchor the part I added script to every part I want to unanchor on explosion

it clones part that is located in serverstorage

script:

script.Parent.Touched:Connect(function(part)
	print(part.Name)
	if part.Name == "ExplosionPart" then
		script.Parent.Anchored = false
	end
end)

It detects player charcter and other parts but not the part I want itself

Looks like touched doesn't fire for cancollide false parts

Thanks

1 comment

0

Thanks to everyone but I found solution it was cantouch false