So I made this sprint script that sets the humanoid walk speed to 32, I want to learn how to change the intensity of the bobble in the bobble script when the humanoid walk speed is set to 32. I've tried making bool variables to change the bobble intensity at certain times with no luck. Can you please explain to me what I have to do? Note that these are all local scripts.

bobble script in StarterCharacterScripts

local runService = game:GetService("RunService")
local playerModel = script.Parent
local humanoid = playerModel:WaitForChild("Humanoid")

runService.RenderStepped:Connect(function()
	local time = tick()
	if humanoid.MoveDirection.Magnitude > 0 then
		local velocity = humanoid.RootPart.Velocity
		local x = math.cos(time * 9) / 2.5 -- change the last number to make less/more intense
		local y  = math.abs(math.sin(time * 12)) / 2.5 -- change the last number to make less/more intense
		
		local bobble = Vector3.new(x, y, 0) * math.min(1, velocity.Magnitude / humanoid.WalkSpeed)
		humanoid.CameraOffset = humanoid.CameraOffset:lerp(bobble,.25)
	else
		humanoid.CameraOffset = humanoid.CameraOffset * 0.75
	end
end)

sprint script in StarterPlayerScripts

local userInputService = game:GetService("UserInputService")
local players = game:GetService("Players")

local function keyPress(inputObject, gameProcessed)
	if inputObject.UserInputType == Enum.UserInputType.Keyboard and gameProcessed == false then
		local keyValue = inputObject.KeyCode.Value
		local keyName = userInputService:GetStringForKeyCode(keyValue)

		if keyValue == 304 then
			if inputObject.UserInputState == Enum.UserInputState.Begin then
				players.LocalPlayer.Character.Humanoid.WalkSpeed = 64
			elseif inputObject.UserInputState == Enum.UserInputState.End then
				players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
			end
		end
	end
end

userInputService.InputBegan:Connect(keyPress)
userInputService.InputEnded:Connect(keyPress)