game.Players.LocalPlayer.CharacterAdded just isn't a thing so I don't know what to do. Please help me get the character instance of teh local player from one localscript whenever the character respawns or spawns in the first time.
Thanks :3
pcall(function()
wait()
game.Players.LocalPlayer.CharacterAdded:Connect(function()
print"t"
end)
end)

6 comments
game.Players.LocalPlayer.CharacterAdded does indeed work in local scripts.
It doesnt work for me what can i be doing wrong?
Can you post your code?
Yes
If it doesn't work for you, then you might want to say CharacterAdded in a normal script and fire a remove event to the local script
I stated that i want to do this all in one local script