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COMMUNITY QUESTION

Script in gui opening other players' guis?

I have this local script that when an Image Button is clicked, it opens a gui called "Frame". The frame is used for editing inventory stuff, which raises an immediate problem, trolling. I have no idea why the gui is opening another gui rather than itself.

The bug only happens when multiple people are in the server, and to the second player to open the inventory. If that player tries to use the gui, the script spits out a wad of errors and doesn't do anything. Any help?

This is what I think the bugged part of the script is

script.Parent.MouseButton1Click:Connect(function(clk)
	print("Clicked")
	local Plr = game.Players.LocalPlayer
	local Box1 = workspace.InvetoryBoxes.Invetory1
	local Box2 = workspace.InvetoryBoxes.Invetory2
	local Box3 = workspace.InvetoryBoxes.Invetory3
	local Box4 = workspace.InvetoryBoxes.Invetory4
	local Box5 = workspace.InvetoryBoxes.Invetory5
	workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
	----------------Check which boxes are occupied-----------------
	wait(0.01) ---security check---
	if workspace.InvetoryBoxes.Invetory1.InvetoryBox1.Occupied.Value == false then
		print("1 is free!")
		workspace.CurrentCamera.CFrame = CFrame.new(Box1.Camera1.Position)
		print("Camera is Ready!")
		----------Change Value Non-Locally-----------
		local remote = game.ReplicatedStorage:WaitForChild("Occupy1")
		local valueToChange = workspace.InvetoryBoxes.Invetory1.InvetoryBox1.Occupied
		remote:FireServer(valueToChange)
		print("Fired!")
		Plr.PlayerGui.Inventory.Frame.Visible = true
		Plr.PlayerGui.Inventory.ImageButton.Visible = false

Any help?

2 comments

1

Can't really do much without more info. I've encounter problems similar to this (items being give to everyone instead of just the local player). If you could put in info as to where your local/normal script are located that'd be great. Also if you could put in the errors it gives you that would be useful as well.

0

The local script is located in an imagebutton in a screengui in the startergui. The errors are just parentage issues due to the bug

1 answer

QUESTION SOLVED ITSELF!!!! I have no idea why it started working, but it did. Bonus points to all those who checked the question out!

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