Below is my current script and also keep in mind I have no idea what the hell im doing.
local ds = game:GetService("DataStoreService")
local dss = ds:GetDataStore("PhrogTable")
local PhrogFolder = game.Workspace.Phrogs:GetChildren()
local PhrogTable = {}
local PhrogsTable = {
"GhostL0" == false;
"KingL0" == false;
"OgreL0" == false;
"GrassL1" == false;
"KingL1" == false;
"WizardL1" == false;
"RockHousL2" == false;
"RockL2" == false;
"LavaL2" == false;
"HermitL2" == false;
"RockBarL2" == false;
"RockBarteL2" == false;
}
game.Players.PlayerAdded:Connect(function(player)
local Collected = Instance.new("Folder",player)
Collected.Name = "Collected"
local Success, Error = pcall(function()
dss:GetAsync(player.UserId.."-PhrogTable")
end)
if Success then
PhrogsTable = dss
end
for i,v in pairs(Collected) do
table.insert(PhrogTable, v)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local Success, Error = pcall(function()
dss:SetAsync(player.UserId.."PhrogTable", PhrogTable)
end)
end)
