local show_room = script.Parent
local copy = show_room:Clone()

function new_child(child)
	if child.p_or_o.Value == "player" then
		copy:MoveTo(Vector3.new(show_room.camera_part.Position.X + 10))
		copy.Name = child.Name .. "'s spawn"
	end
end

game.Workspace.ChildAdded:Connect(new_child)