local show_room = script.Parent
local copy = show_room:Clone()
function new_child(child)
if child.p_or_o.Value == "player" then
copy:MoveTo(Vector3.new(show_room.camera_part.Position.X + 10))
copy.Name = child.Name .. "'s spawn"
end
end
game.Workspace.ChildAdded:Connect(new_child)
COMMUNITY QUESTION
show_room model not copying when told to?
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