local attackCooldown = 1 local attackWindup = 0.5 local attackRange = 3 local attackDamage = 20
local char = script.Parent.Parent local hum = char:WaitForChild("humanoid") local originalWalkSpeed = hum.WalkSpeed
local canAttack = true
script.Parent.AttackRemote.Event:Connect(function(plrRoot))
if not canAttack then return end canAttack = false
hun.Walkspeed = 0.1
local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://7209529782" local playAnim = hum:LoadAnimation(anim) plrRoot:Play()
wait(attackWindup) local newDistance = (char.HumanoidRootPart.Position - -plrRoot.Position).magnitude if newDistance <= attackRange + 5 then
if plrRoot.parent.Player.isBlocking.Value == true then
attackDamage *= 0.5
end
plrRoot.Parent.Humanoid:takeDamage(attackDamage)
wait(attackCooldown) hum.WalkSpeen = orininalWalkSpeed canAttack = true
end
