Currently when you die in-game with this health bar then it will not reset and can't figure out how to reset it.
HealthHandler (Local Script)
local bar = script.Parent.Bar
local healthBar = script.Parent.Health
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local colorGreen = Color3.fromRGB(0, 255, 17)
local colorRed = Color3.fromRGB(255, 0, 0)
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut)
local goal = {}
goal.Size = nil
goal.ImageColor3 = nil
while wait() do
if not char:FindFirstChild("Humanoid") then return end
local health = char.Humanoid.Health
local maxHealth = char.Humanoid.MaxHealth
goal.Size = UDim2.new(bar.Size.X.Scale / maxHealth * health, 0, healthBar.Size.Y.Scale, 0)
goal.ImageColor3 = colorRed:lerp(colorGreen, health / maxHealth)
local tween = tweenService:Create(healthBar, tweenInfo, goal)
tween:Play()
tween.Completed:Wait()
tween:Destroy()
end

4 comments
put it in a regular screengui
did it work
what to you mean by a regular screengui
if you put it in a screengui it will reset after death