I have a script that spawns a random NPC from a folder onto a random block that is in another folder. I set a max number of 5 so no more than 5 NPCs will spawn. But how do I set it so they respawn once one dies. Or How do I rest the code once all spawned NPCs have died.
local NPCS = game.ReplicatedStorage.Enemies:GetChildren()
local number = 0
if number >= 0 then
canspawn = true
print("can spawn")
end
while canspawn do
local ChosenNPC = NPCS[math.random(1, #NPCS)]
local ChosenSpawn = math.random(1, 6)
print(ChosenNPC)
print(ChosenSpawn)
wait(5)
if ChosenNPC then
clone = ChosenNPC:Clone()
number = number + 1
print(number)
clone.HumanoidRootPart.Position = workspace.EnemySpawns:FindFirstChild("Spawn"..ChosenSpawn).Position
clone.Parent = workspace.EnemySpawns.Spawned
clone:MakeJoints()
if number >= 5 then
canspawn = false
print("Stoping spawning")
end
end
end

1 comment
Thanks for the tip