For some reason my server-sided script cannot load this module script, however it doesn't tell me why it can't.
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In the server-side script: (game.ServerStorage.Script)
local cameraModule = require(Workspace.cameraModule)
game.Players.PlayerAdded:connect(function(plr)
print'1';
plr.CharacterAdded:connect(function(char)
print'2';
cameraModule.cameraPosition(plr, char);
end)
end)
In the module script: (game.Workspace.cameraModule)
cameraModule = {};
cameraModule.createPosition = function(plr, char)
print'1';
local cameraSubject = Instance.new("Part", char);
cameraSubject.Name = "cameraSubject";
cameraSubject.Size = Vector3.new(1,1,1);
cameraSubject.Transparency = 1;
cameraSubject.CFrame = CFrame.new(char.Head.Position.X - 3.25, char.Head.Position.Y, char.Head.Position.Z + 4);
cameraSubject.Anchored = true;
cameraSubject.CanCollide = false;
local cameraWeld = Instance.new("Weld", cameraSubject);
cameraWeld.Part0 = cameraSubject;
cameraWeld.Part1 = char.Head;
print"cameraSubject Instantiated";
local cameraPosition = Instance.new("Part", char);
cameraPosition.Name = "cameraPosition";
cameraPosition.Size = Vector3.new(1,1,1);
cameraPosition.Transparency = 1;
cameraPosition.CFrame = CFrame.new(char.Head.Position.X - 3.5, char.Head.Position.Y + 1, char.Head.Position.Z - 5);
cameraPosition.Anchored = true;
cameraPosition.CanCollide = false;
local cameraWeld2 = Instance.new("Weld", cameraPosition);
cameraWeld2.Part0 = cameraPosition;
cameraWeld2.Part1 = char.Head;
print"cameraPosition Instantiated";
Workspace.cameraCall:InvokeClient(plr);
end
cameraModule.createCamera = function()
char = game.Players.LocalPlayer.Character;
char:WaitForChild("cameraSubject");
char:WaitForChild("CameraPosition");
Workspace.CurrentCamera.CameraType = "Scriptable";
Workspace.CurrentCamera.CameraSubject = char.cameraSubject;
Workspace.CurrentCamera.CoordinateFrame = CFrame.new(char.cameraPosition.Position);
end
return cameraModule;
