i am making a custom character

the script is in starter player scripts

game.Workspace.Camera.CameraType = Enum.CameraType.Attach
local UIS = game:GetService("UserInputService")

local animations_folder = script:WaitForChild("animations")
local player = script.Parent
local humanoid = player.Humanoid

local jump_forward = animations_folder:WaitForChild("jump_forward")
local run = animations_folder:WaitForChild("run")
local left = animations_folder:WaitForChild("left")
local forward = animations_folder:WaitForChild("forward")
local jump = animations_folder:WaitForChild("jump")
local backward = animations_folder:WaitForChild("backward")
local right = animations_folder:WaitForChild("right")

local jump_forward_anim = humanoid.Animator:LoadAnimation(jump_forward)
local run_anim = humanoid.Animator:LoadAnimation(run)
local left_anim = humanoid.Animator:LoadAnimation(left)
local forward_anim = humanoid.Animator:LoadAnimation(forward)
local jump_anim = humanoid.Animator:LoadAnimation(jump)
local backward_anim = humanoid.Animator:LoadAnimation(backward)
local right_anim = humanoid.Animator:LoadAnimation(right)

local positions_folder = script.positions
local head_pos_value = positions_folder.head.Value

function input_started()
	if UIS:IsKeyDown(Enum.KeyCode.Space) then
		jump_anim:Play()
	end
	if UIS:IsKeyDown(Enum.KeyCode.Space) and UIS:IsKeyDown(Enum.KeyCode.W) then
		jump_forward_anim:Play()
	end
	if UIS:IsKeyDown(Enum.KeyCode.A) then
		left_anim:Play()
	end
	if UIS:IsKeyDown(Enum.KeyCode.W) then
		forward_anim:Play()
		humanoid.WalkSpeed = 10
		run_anim:Stop()
	end
	if UIS:IsKeyDown(Enum.KeyCode.LeftShift) and UIS:IsKeyDown(Enum.KeyCode.W) then
		run_anim:Play()
		humanoid.WalkSpeed = 20
	end
	if UIS:IsKeyDown(Enum.KeyCode.S) then
		backward_anim:Play()
	end
	if UIS:IsKeyDown(Enum.KeyCode.D) then
		right_anim:Play()
	end
end

function input_stopped()
	jump_anim:Stop()
	left_anim:Stop()
	forward_anim:Stop()
	run_anim:Stop()
	backward_anim:Stop()
	right_anim:Stop()
end

while true do
	UIS.InputBegan:Connect(input_started)
	UIS.InputEnded:Connect(input_stopped)
	wait(0.1)
end