i am making a custom character
the script is in starter player scripts
game.Workspace.Camera.CameraType = Enum.CameraType.Attach
local UIS = game:GetService("UserInputService")
local animations_folder = script:WaitForChild("animations")
local player = script.Parent
local humanoid = player.Humanoid
local jump_forward = animations_folder:WaitForChild("jump_forward")
local run = animations_folder:WaitForChild("run")
local left = animations_folder:WaitForChild("left")
local forward = animations_folder:WaitForChild("forward")
local jump = animations_folder:WaitForChild("jump")
local backward = animations_folder:WaitForChild("backward")
local right = animations_folder:WaitForChild("right")
local jump_forward_anim = humanoid.Animator:LoadAnimation(jump_forward)
local run_anim = humanoid.Animator:LoadAnimation(run)
local left_anim = humanoid.Animator:LoadAnimation(left)
local forward_anim = humanoid.Animator:LoadAnimation(forward)
local jump_anim = humanoid.Animator:LoadAnimation(jump)
local backward_anim = humanoid.Animator:LoadAnimation(backward)
local right_anim = humanoid.Animator:LoadAnimation(right)
local positions_folder = script.positions
local head_pos_value = positions_folder.head.Value
function input_started()
if UIS:IsKeyDown(Enum.KeyCode.Space) then
jump_anim:Play()
end
if UIS:IsKeyDown(Enum.KeyCode.Space) and UIS:IsKeyDown(Enum.KeyCode.W) then
jump_forward_anim:Play()
end
if UIS:IsKeyDown(Enum.KeyCode.A) then
left_anim:Play()
end
if UIS:IsKeyDown(Enum.KeyCode.W) then
forward_anim:Play()
humanoid.WalkSpeed = 10
run_anim:Stop()
end
if UIS:IsKeyDown(Enum.KeyCode.LeftShift) and UIS:IsKeyDown(Enum.KeyCode.W) then
run_anim:Play()
humanoid.WalkSpeed = 20
end
if UIS:IsKeyDown(Enum.KeyCode.S) then
backward_anim:Play()
end
if UIS:IsKeyDown(Enum.KeyCode.D) then
right_anim:Play()
end
end
function input_stopped()
jump_anim:Stop()
left_anim:Stop()
forward_anim:Stop()
run_anim:Stop()
backward_anim:Stop()
right_anim:Stop()
end
while true do
UIS.InputBegan:Connect(input_started)
UIS.InputEnded:Connect(input_stopped)
wait(0.1)
end
