local Inventory = script.Parent.Parent.Parent.Parent.Parent.Inventory
local children = script.Parent.Ingredients:GetChildren()
local count = #children
script.Parent.MouseButton1Click:Connect(function()
local canBrew = 0
for _, ingredient in ipairs(children) do -- IntValue of # of ingredients needed
local invIngredient = Inventory[ingredient.Name] -- IntValue of # of ingredient in player's inventory
if invIngredient.Value >= ingredient.Value then
print(invIngredient.Name)
canBrew +=1
print(canBrew)
else print("Not enough")
end
end
if canBrew == count then -- if all ingredient requirements are met
print("Brewed!")
end
end)
I'm having a problem where it still adds +1 to canBrew even though the number of ingredients in the player's inventory is less than the amount needed. The output is the same when the amount of ingredients I have is more, less, or equal to the ingredients I need.
the output is shown here
Swiftthistle - Server - BrewScript:11
1 - Server - BrewScript:13
Silverleaf - Server - BrewScript:11
2 - Server - BrewScript:13
Earthroot - Server - BrewScript:11
3 - Server - BrewScript:13
Mageroyal - Server - BrewScript:11
4 - Server - BrewScript:13
Peacebloom - Server - BrewScript:11
5 - Server - BrewScript:13
Brewed! - Server - BrewScript:18

1 comment
Used a local script instead of a server script and it works fine now, but why?