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(solved+fix)How do I end my "minigame" using while do when part is touched?

Asked by
ElBamino 153
2 years ago
Edited 2 years ago

This question has been solved by the original poster.

Hey scriptinghelpers, I'm working on a minigame sort of game and I'm wondering how I would end the "round" when a player touches a certain part (that part is named TP). Below I will provide a piece of my script not the whole thing because, it's long and you won't need all of it this will just be the game part and I can provide more if needed. I'm trying to make it end the round when the part is touched. I would like to make it have like 10 seconds after the part is touched for the time left on the round.

Honestly this is confusing me I'm not really sure how I would do this but this is what I tried.

Edit: I used a break to fix this. The solution is below with some information just incase. This is the link I found helpful: https://developer.roblox.com/en-us/articles/Loops#breaking-loops

This is a (part of) script in ServerScriptStorage.

local function playGame()
    local timeamount = 60
    local timetext = "Time: "
    while timeamount > 0 do
        remoteevent:FireAllClients(timeamount, timetext)
        wait(1)
        timeamount -= 1
        if game.Workspace.TP.BoolValue.Value == true then
            break
        end
    end
    if game.Workspace.TP.BoolValue.Value == true then
        local timeamount = 10
        local timetext = game.Workspace.TP.NumberOne.Value.." "
        while timeamount > 0 do
            remoteevent:FireAllClients(timeamount, timetext)
            wait(1)
            timeamount -= 1
        end
    else
    end
end

Thanks for the help in advance. I'm only here to learn!

1
Hello, I am confused, why is there an elseif if there is no if statement? mariohead13 129 — 2y
0
I edited the question to an updated version of this. I didn't think about that but, I'm still having problems. ElBamino 153 — 2y

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