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COMMUNITY QUESTION

What fires first PlayerAdded or PlayersService.ChildAdded?

The title says it all but what fires first logically PlayerAdded or PlayersService.ChildAdded

1 answer

Here's a script for you to test it out:

game.Players.PlayerAdded:Connect(function()
	print(tick())
end)

And in a separate script do:

game.Players.ChildAdded:Connect(function()
	print(tick())
end)

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