The title says it all but what fires first logically PlayerAdded or PlayersService.ChildAdded
COMMUNITY QUESTION
What fires first PlayerAdded or PlayersService.ChildAdded?
1 answer
Here's a script for you to test it out:
game.Players.PlayerAdded:Connect(function()
print(tick())
end)
And in a separate script do:
game.Players.ChildAdded:Connect(function()
print(tick())
end)
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