I'm trying to make a gacha scroll system w/ weights, So I made a clickdetector inside a torso of a dummy, and placed a script inside it which you can see here:
local scrolltable = {
['Scroll1'] = 0.1,
['Scroll2'] = 0.1,
['Scroll3'] = 0.1,
['Scroll4'] = 2,
['Scroll5'] = 3,
['Scroll6'] = 4,
['Scroll7'] = 5,
['Scroll8'] = 5,
}
local Weight = 0
clickdetec.MouseClick:Connect(function(plr)
for Scroll, Chance in pairs(scrolltable) do
Weight += (Chance * 5)
local ranNumber = math.random(1, Weight)
if Weight >= ranNumber then
print("Obtained ".. Scroll)
else
print("Not found?")
end
end
end)``
However, when I click on the torso it prints ALL of the scrolls and I only want it to choose one of them, how would I do this?

2 comments
Update: I added a debounce to it which fixed the multiple scrolls issue, but now the weight straight up doesnt work. Instead it goes in order from bottom to top.
If you only want to choose one of them, add a 'break' after "print("Obtained ".. Scroll)"