https://gyazo.com/c682ab0a4b47f6c0c14c4eb6869b2585
^ error code
function ConnectNewMode(Tool)
local Cooldown = 10
local StaminaTaken = 0
local ToggleMode = false
local LastActivate = tick()-Cooldown
local EffectMeshes = game:GetService("ServerStorage"):WaitForChild("Effects"):WaitForChild("ModeEffect")
local function CreateSwirly()
local Swirly = EffectMeshes:FindFirstChild("Swirl"):Clone()
local SwirlyMain = EffectMeshes:FindFirstChild("SwirlMain"):Clone()
Swirly.Parent = workspace.Effects
Swirly.Color = Stats.EyeColor.Value
SwirlyMain.Parent = workspace.Effects
SwirlyMain.Color = Stats.EyeColor.Value
game.Debris:AddItem(Swirly)
game.Debris:AddItem(SwirlyMain)
local Y = math.random(1,360)
Swirly.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,Y,0)*CFrame.new(0,2,0)
SwirlyMain.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,Y,0)*CFrame.new(0,2,0)
TweenInst(SwirlyMain,TweenInfo.new(1),{Transparency = 1,Size = Vector3.new(SwirlyMain.Size.X+20,SwirlyMain.Size.Y+10,SwirlyMain.Size.Z+20),CFrame = SwirlyMain.CFrame*CFrame.Angles(0,math.rad(180),0)})
TweenInst(Swirly,TweenInfo.new(1),{Transparency = 1,Size = Vector3.new(Swirly.Size.X+20,Swirly.Size.Y+10,Swirly.Size.Z+20),CFrame = Swirly.CFrame*CFrame.Angles(0,math.rad(180),0)})
end
local function ActivateParticles()
local Particles = EffectMeshes:FindFirstChild("KureAura"):Clone()
Particles.Name = Player.Name.."_ModeParticles"
Particles.Parent = workspace.Effects
for _,v in pairs(Particles:GetChildren()) do
if not Character[v.Name] then continue end
v.CFrame = Character[v.Name].CFrame
local TempWeld = Instance.new("WeldConstraint", v)
TempWeld.Part0 = v
TempWeld.Part1 = Character[v.Name]
end
end
local function DeactivateParticles()
local Particles = workspace.Effects:FindFirstChild(Player.Name.."_ModeParticles")
if Particles then
for _,v in pairs(Particles:GetDescendants()) do
if v:IsA("ParticleEmitter") then
v.Enabled = false
end
if v:IsA("PointLight") then v:Destroy() end
end
end
game.Debris:AddItem(Particles, 3)
end
local function ActivationEffect()
local RayParams = RaycastParams.new()
RayParams.FilterDescendantsInstances = {workspace.Effects,workspace.Live}
RayParams.FilterType = Enum.RaycastFilterType.Blacklist
local Ground = workspace:Raycast(Character.HumanoidRootPart.CFrame.p,Vector3.new(0,-20,0),RayParams)
if Ground ~= nil then
local Rock = EffectMeshes:FindFirstChild("Rock"):Clone()
Rock.Name = Player.Name.."_ModeRocks"
Rock.Parent = workspace.Effects
Rock.Position = Ground.Position - Vector3.new(0,1.5,0)
Rock.Material = Ground.Instance.Material
Rock.Color = Ground.Instance.Color
Rock.Orientation = Vector3.new(0,math.random(0,360),0)
Promise.delay(5):andThen(function() TweenInst(Rock, TweenInfo.new(5), {Transparency = 1}) end)
game.Debris:AddItem(Rock, 10)
CreateDebris(20,Character.HumanoidRootPart.CFrame*CFrame.new(0,1,0),1)
end
local Sound = game.ServerStorage.Sounds.Heartbeat:Clone()
Sound.PlaybackSpeed = 1.2
Sound.Parent = Character.HumanoidRootPart
Sound:Play()
CreateSwirly()
ActivateParticles()
end
local function ActivateMode()
ToggleMode = true
PlayAnim("Mode",1)
local Stun = Instance.new("IntValue")
Stun.Name = "Stun"
Stun.Parent = Character.Effects
game.Debris:AddItem(Stun, 0.5)
Boosts.Speed = Boosts.Speed+35
Boosts.Damage = Boosts.Damage+35
Boosts.CombatSpeed = Boosts.CombatSpeed+35
Boosts.Endurance = Boosts.Endurance+35
local Int = Instance.new("IntValue",Character.Effects)
Int.Name = "Mode"
ActivationEffect()
end
local function DeactivateMode()
ToggleMode = false
Boosts.Speed = Boosts.Speed-35
Boosts.Damage = Boosts.Damage-35
Boosts.CombatSpeed = Boosts.CombatSpeed-35
Boosts.Endurance = Boosts.Endurance-35
if Character.Effects:FindFirstChild("Mode") then Character.Effects.Mode:Destroy() end
local Sound = game.ServerStorage.Sounds.HeavyPunchWoosh:Clone()
Sound.Parent = Character.HumanoidRootPart
Sound:Play()
game.Debris:AddItem(Sound, 3)
if Character.HumanoidRootPart:FindFirstChild("Heartbeat") then Character.HumanoidRootPart.Heartbeat:Destroy() end
DeactivateParticles()
end
Tool.Activated:Connect(function()
local CanActivate = math.abs(tick()-LastActivate)
if CanActivate > Cooldown and CheckActivate() then
LastActivate = tick()
ShowCd(Tool, Cooldown)
if not ToggleMode then
ActivateMode()
else
DeactivateMode()
end
Promise.defer(function(resolve, reject)
while ToggleMode do
if Stats.Stamina.Value < StaminaTaken then DeactivateMode() end
if StaminaTaken > 0 then Stats.Stamina.Value = Stats.Stamina.Value - StaminaTaken end
wait(1)
end
end)
end
end)
end
