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COMMUNITY QUESTION

How to disable humanoid auto balancing?

What i mean by this is how can I make it so whenever the players character tips forward or to any side it doesnt have the default push to upright itself. How can i disable this?

1 answer

You're possibly looking for HumanoidStateType, checkout Humanoid.PlatformStand.

Use Humanoid:ChangeState to get them to PlatformStand.

3 comments

0

Is it possible for the player to still be able to move while in this state? Because for my game the player needs to be able to move around normally but not be restricted by the default balancing code

0

No they can't. So probably not what you need then.

0

Maybe check the default scripts on a player

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