Alright so this is a data script its a global script in ServerScriptService
local DataStore = game:GetService("DataStoreService"):GetDataStore("HahaisdeadSave32")
local replicatedStorage = game:GetService("ReplicatedStorage")
local saveRemote = replicatedStorage:WaitForChild("Save")
local BloodAuto = replicatedStorage:WaitForChild("BloodAutoSave")
--creating data
game.Players.PlayerAdded:Connect(function(player)
wait()
local SpinSystem = player.PlayerGui:WaitForChild("SpinSystem")
local folder = Instance.new("Folder", player)
folder.Name = "Data"
local hasgame = Instance.new("BoolValue", folder)
hasgame.Name = "HasGame"
local hair = Instance.new("StringValue", folder)
hair.Name = "Hair"
local outfit = Instance.new("StringValue", folder)
outfit.Name = "Outfit"
local accessory = Instance.new("StringValue", folder)
accessory.Name = "Accessory"
local Gender = Instance.new("StringValue", folder)
Gender.Name = "Gender"
local blood = Instance.new("StringValue", folder)
blood.Name = "Blood"
local spins = Instance.new("IntValue", folder)
spins.Name = "Spins"
local bloodRarity = Instance.new("StringValue", folder)
bloodRarity.Name = "BloodRarity"
--------------INCASE PLAYER LEAVES GAME ON THE SPINSYSTEM PART THIS WILL SHOW THE DATA THE PLAYER HAD BEFORE THEY LEFT
wait()
local BloodBackground = player.PlayerGui.SpinSystem.Background
local BloodValue = player.Data.Blood.Value
local SpinValue = player.Data.Spins.Value
local rarityValue = player.Data.BloodRarity.Value
--visibiliy of spin button variable
local burgcol = Color3.fromRGB(160, 1, 3)
local bronzecol = Color3.fromRGB(162, 82, 3)
local goldcol = Color3.fromRGB(161, 161, 0)
local mutantcol = Color3.fromRGB(255,0 ,0 )
local olivecol = Color3.fromRGB(65, 97, 0)
local jadecol = Color3.fromRGB(7, 132, 70)
local tealcol = Color3.fromRGB(0, 130, 130)
local cobaltcol = Color3.fromRGB(0, 65, 130)
local indigocol = Color3.fromRGB(0, 0, 255)
local purplecol = Color3.fromRGB(74, 8, 140)
local violetcol = Color3.fromRGB(106, 0, 106)
local fuchsiacol = Color3.fromRGB(153, 0, 77)
------------------------------------------------------------------------------------------------------------------------SAME HERE
local getData
local success, errormsg = pcall(function()
getData = DataStore:GetAsync(player.UserId)
BloodBackground.Frame.BloodTitle.Text = BloodValue
BloodBackground.Frame.Spinsleft.Text = "Spins left: "..SpinValue
BloodBackground.Frame.Rarity.Text = rarityValue
end)
----------------------------------------------------------------------------------------------
if success then
print("Successfully loaded "..player.Name.."'s data!")
elseif not success then
-- FIRST TIME JOINING --
hasgame.Value = false
print("hasgame has been changed to false")
hair.Value = "Men Hair"
print("hair value has been changed to men hair")
outfit.Value = "Luffy's outfit"
print("outfit has been changed to luffys outfit")
accessory.Value = "Shades"
print("accessory has been changed to shades")
Gender.Value = "Male"
print("gender has been changed to none")
blood.Value = "Burgundy"
print("blood has been set to burgundy")
spins.Value = 8
rarityValue = "Common"
error("Something went wrong while loading the data of "..player.Name..": "..errormsg)
end
end)
saveRemote.OnServerEvent:Connect(function(player, val)
DataStore:SetAsync(player.UserId, val)
print("Successfully saved "..player.Name.."'s data!")
end)
anything at all wrong with this?
saveRemote.OnServerEvent:Connect(function(player, val)
DataStore:SetAsync(player.UserId, val)
print("Successfully saved "..player.Name.."'s data!")
end)
