Hi. I have been trying for awhile to get edit my script to only drop pizza when killed by another player.
it currently drops when ever a player dies
any help/pointers are appreciated
i think the changes need to be made here-----
local char = script.Parent
local hum = char.Humanoid
local players = game.Players
local pizza = game.ReplicatedStorage.Pizza
local debounce = false
hum.Died:Connect(function()
local player = players:GetPlayerFromCharacter(char)
pizza.CFrame = char.HumanoidRootPart.CFrame
pizza:Clone().Parent = game.Workspace
game.Workspace.Pizza.Touched:Connect(function(hit)
local otherPlayer = players:GetPlayerFromCharacter(hit.Parent)
local otherHum = hit.Parent:FindFirstChild("Humanoid")
if otherHum and otherHum ~= hum and not debounce then
debounce = true
------- within here
Thanks credit for the current code https://www.youtube.com/watch?v=b-D4HBIQ0LQ
