I am making a groundslam ability and the debris the attack causes is supposed to have the same material and color of the nearby parts. It works with cancollide unanchored parts but it not working with a cancollide anchored part
script.parent.Touched:Connect(function(closeobj)
if closeobj.Parent:FindFirstChild("Humanoid") then return end
if closeobj:IsA("BasePart") then
script.Parent.BrickColor = closeobj.BrickColor
script.Parent.Material = closeobj.Material
script.Parent.ParticleEmitter.Color = closeobj.Color3
end
end)
