I wanted to make a math game in Roblox to practice for myself. I created a ScreenGui and a ImageLabel in the gui as a frame. I used the AutoScale Lite Plugin to scale the size of the frame for it to fit on all devices. Here's a screenshot of what it looked like: (http://gyazo.com/88f0bb6945c7ce4c09bd70fd697498af)
But then I noticed something... When I playtested the game, you could still see a tiny part of the baseplate even when the frame is covering the whole screen in the studio. I tried fixing this problem by adding a script that makes the topbar transparent. It didn't work. Screenshot of the problem: (http://gyazo.com/c6bb239c46a4d680fa6d64d58cc0d84c)
Code:
local startergui = game.StarterGui
startergui:SetCore("TopbarEnabled", false)
So is there another way to solve this?

5 comments
links weren't working for some reason...
so i think i can help you its actually really simple, you can do it without a script. just go to the screengui which has the frame inside of it then look for the property thats called ignoreguilinset and make the size of the frame {1, 0},{1, 40} then it should be full screen
bruh... why didnt you answer the question instead of commenting
but tysm
lol im sorry im kinda new to this place also np