Hello!

I am looking to dynamically change this viewport's FOV but the problem is that I am not sure how I would go about getting the math for it?

My viewport's current FOV is 45º and it works fine for large accessories, but for small accessories, they're basically invisible. Any ideas? Tiny accessory: https://doy2mn9upadnk.cloudfront.net/uploads/default/original/4X/1/3/c/13ccc40c1ba70dd56943f448f0d2eec60a57a2ad.png Large accessory: https://doy2mn9upadnk.cloudfront.net/uploads/default/original/4X/0/4/6/0460481a24140a41ee9033bbf9dbe17cfd8bae12.png

Also should add that in my script, I do get the bounding box of the accessory to render it properly in the viewport, however I am unsure as to how I would approach decreasing/increasing the field of view of the camera accurately based on the size of the accessory.

Script that adds the parts to the viewport and welds them to a rotating part which works fine:

	local newObject = Instance.new('Model')
	local boundingBox = Instance.new('Part')
	for i,v in pairs(selectedObject.Value:GetDescendants()) do
		if v:IsA('BasePart') then
			local clonedObject = v:Clone()
			clonedObject.Parent = newObject
			clonedObject.Anchored = false
		end
	end
	local cframe, size = newObject:GetBoundingBox()
	boundingBox.CFrame = cframe
	boundingBox.Size = size
	boundingBox.Parent = newObject
	boundingBox.Transparency = 1
	boundingBox.Anchored = false
	boundingBox.CanCollide = false
	newObject.PrimaryPart = boundingBox
	for i,v in pairs(newObject:GetChildren()) do
		if v:IsA('BasePart') then
			local weldConstraint = Instance.new('WeldConstraint')
			weldConstraint.Parent = v
			weldConstraint.Part0 = boundingBox
			weldConstraint.Part1 = v
		end
	end
	newObject:SetPrimaryPartCFrame(weldPart.CFrame)
	local weldConstraint = Instance.new('WeldConstraint')
	weldConstraint.Parent = newObject
	weldConstraint.Part0 = weldPart
	weldConstraint.Part1 = boundingBox
	boundingBox.CFrame = weldPart.CFrame
	newObject.Parent = worldModel
	oldObject = newObject

Camera's position is 0,5,10 and the orientation in degrees is -26.569999694824, 0, 0

I've also just tried :WorldToScreenPoint and :WorldToViewportPoint and they ended up being inaccurate, no idea how to proceed. Any help would be greatly appreciated.