So I learned about a Enum property of SoundService that allows you to apply an ambient reverb to the sounds in your game, but I was wondering is there a way to only make certain sounds have this affect? For example, I have a train and I want the train's moving sounds to be outside. So I can use the Underwater reverb type. But now the sounds inside the train will also be muffled. Is there a way to do this properly?
COMMUNITY QUESTION
Making certain sounds affected by ambient reverb?
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