local script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Mouse = game.Players.LocalPlayer:GetMouse()
local player = game.Players.LocalPlayer
script.Parent.Equipped:Connect(function()
Mouse.Icon = "rbxasset://textures/GunCursor.png"
end)
script.Parent.Unequipped:Connect(function()
Mouse.Icon = "rbxasset://SystemCursors/Arrow"
end)
script.Parent.Activated:Connect(function()
if Mouse.Target.Name == ("Target") then
game.Workspace.GunShot:Play()
Mouse.Target:Destroy()
local GunLevel = script.Parent.GunLevel
ReplicatedStorage.GunHit:FireServer(player, GunLevel)
end
end)
global script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
local Points = Instance.new("IntValue")
Points.Name = "GunHits"
local GunLevel = Instance.new("IntValue")
GunLevel.Name = "GunLevel"
GunLevel.Value = 1
leaderstats.Parent = player
Points.Parent = leaderstats
GunLevel.Parent = leaderstats
end)
ReplicatedStorage.GunHit.OnServerEvent:Connect(function(player, GunLevel)
player.leaderstats.GunHits.Value = player.leaderstats.GunHits.Value + GunLevel.Value
end)
