this might be a dumb question but i just wanna make sure
i was wondering if i did fireallClients on the server and the OnClientEvent gets the signal can exploiters just use that OnClientEvent to fire to all players or is it just them that can see whats going on
im doing something like this
--Client
RemoteEvent:FireServer()
RemoteEvent.OnClientEvent:Connect(function()
--do something
end)
--Server
RemoteEvent.OnServerEvent:Connect(function()
RemoteEvent:FireAllClients()
end)

2 comments
I'm pretty sure they can
If they have access to the server, yes yes they can. This is because only the server can fire that function.