I have made this simple projectile script, upon touching a part, an explosion will be created unless the part is called NON, then it will ricochet. However, the explosion happens like 0.3 seconds after touching a part, how do I fix this? this is also not a lag issue.
if math.random(1,1) == 1 then
local debu = true
if debu == true then
if hit.Name ~= "NON" then
debu = false
local explosion = Instance.new("Explosion")
explosion.BlastRadius = 4
explosion.BlastPressure = 400000
explosion.Position = script.Parent.Position
explosion.Parent = game.Workspace
elseif hit.Name == "NON" then
debu = false
local ric = workspace.RIC:Clone()
ric.Parent = workspace
ric.Position = script.Parent.Position
ric.Ric:Play()
ric.ParticleEmitter.Enabled = true
script.Parent:Destroy()
wait(0.1)
ric.PointLight.Enabled = false
ric.ParticleEmitter.Enabled = false
wait(2)
ric:Destroy()
end
end
end
local cancollide = true
end
