I am wondering where I made discrepancies and how I can fix them, (p.s. I started coding yesterday, so I am fairly new to this, therefore can you try to simplify any answers to the best of your abilities [where you can] thank you in advance.)
local Player = nil
local Parent = nil
local Humanoid = nil
Player = Player.Parent(function(death, event)
end)
if Humanoid.CurrentHealth < Humanoid.Health then
Humanoid:SetRagdollEnabled(Enum.HumanoidRagdollPhysics.Dead, false)
end
if Humanoid.CurrentHealth ~= Humanoid.Health then
Humanoid:SetRagdollEnabled(Enum.HumanoidRagdollPhysics.Dead, false) 'false'
--player wont ragdoll if no health is taken off
if Humanoid:SetRagdollEnabled(Enum.HumanoidRagdollPhysics.Dead, false) then
wait(2)
elseif Humanoid:SetGettingUpEnabled(Enum.HumanoidGettingUpPhysics.Dead, false)then
end
end
I am trying to code it so when a player gets hurt, they ragdoll.
