I am wondering where I made discrepancies and how I can fix them, (p.s. I started coding yesterday, so I am fairly new to this, therefore can you try to simplify any answers to the best of your abilities [where you can] thank you in advance.)

local Player = nil
local Parent = nil
local Humanoid = nil
Player = Player.Parent(function(death, event) 
	
end)

if Humanoid.CurrentHealth <  Humanoid.Health then
	Humanoid:SetRagdollEnabled(Enum.HumanoidRagdollPhysics.Dead, false)
end

if Humanoid.CurrentHealth ~=  Humanoid.Health then
	Humanoid:SetRagdollEnabled(Enum.HumanoidRagdollPhysics.Dead, false) 'false'
	
	--player wont ragdoll if no health is taken off
	
	if Humanoid:SetRagdollEnabled(Enum.HumanoidRagdollPhysics.Dead, false) then
		wait(2)
	elseif Humanoid:SetGettingUpEnabled(Enum.HumanoidGettingUpPhysics.Dead, false)then
		
		end
	
	end

I am trying to code it so when a player gets hurt, they ragdoll.