Hello i was following a tutorial but when i tested it the bullet hole wasn't rotated

local script inside the gun:

script.Parent.Equipped:Connect(function(mouse)
	mouse.Button1Down:Connect(function()
		game.ReplicatedStorage.RayCastEvent:FireServer(script.Parent.BulHol.CFrame.Position, mouse.Hit.Position)
	end)
end)

normal script in the ServerScriptService:

game.ReplicatedStorage.RayCastEvent.OnServerEvent:Connect(function(Player, FromP, ToP)
	local RayCast = Ray.new(FromP,(ToP-FromP).unit*100)
	local Part,Position,Normal = game.Workspace:FindPartOnRay(RayCast,Player.Character, false,true)
	local Dist = (ToP-FromP).magnitude
	if not Dist then Dist = 300 end
	local Lazer = Instance.new("Part")
	Lazer.Parent = game.Workspace
	Lazer.Anchored = true
	Lazer.CanCollide = false
	Lazer.Size = Vector3.new(0.1,0.1,Dist)
	Lazer.CFrame = CFrame.new(FromP,Position)*CFrame.new(0,0,-Dist/2)
	local Hole = game.ReplicatedStorage.Hole:Clone()
	Hole.Parent = Part.Parent
	Hole.Position = ToP
	Hole.CFrame = CFrame.new(Hole.Position, Hole.Position+Normal)
	local Weld = Instance.new("Weld")
	Weld.Part0 = Part
	Weld.Part1 = Hole
	Weld.C0 = Part.CFrame:Inverse()
	Weld.C1 = Hole.CFrame:Inverse()
	Weld.Parent = Hole
	game.Debris:AddItem(Lazer,0.2)
	if Part and Part.Parent:FindFirstChild("Humanoid") then
		Part.Parent.Humanoid:TakeDamage(30)
	end
	game.Debris:AddItem(Hole,10)
end)

edit: https://www.youtube.com/watch?v=OWlzX334grI heres the video