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COMMUNITY QUESTION

Text Label Wont Showup How do i Fix?


I am trying to make random numbers pop up with GUIs there are different levels with their own random numbers I have 2 Text Labels in Replicated Storage with local scripts inside them the local scripts just make the text label move when the function is called here is the script

PopUp = script.Parent

wait (1)

PopUp:TweenPosition(UDim2.new(script.Parent.Position.X,0,-.1,0),---Location
	"Out",														---Easing Direction
	"Quad",													---Easing Style
	3,															---Time sitting
	false

)

for i = 1,60 do
	PopUp.Rotation = PopUp.Rotation + 1
	PopUp.TextStrokeTransparency = PopUp.TextStrokeTransparency + 0.02
	PopUp.TextTransparency = PopUp.TextTransparency + .02
	wait(.05)

end

MODULE SCRIPT

local module = {}


function module.PointScore_Tier1()
	
	print("starting")

	local players = game.Players.LocalPlayer
	local random = math.random(1,900)     			
	local xnew = random/1000
	local new = game.ReplicatedStorage.PopUp1:Clone()
	print("Clone Successful")
	new.Parent = game.StarterGui.RandomXP	---THIS MAKES THE PARENT OF THE POP UP VISIBLE MAKE IT YOUR SCREEN GUI IF CHANGED
	new.Position = UDim2.new(xnew, 0,1,0)
	new.Text = math.random(1,2000)					
	new.TextColor3 = Color3.new(0, 1, 1)			
	new.Font = Enum.Font.Cartoon					
	print("fully works")
	wait(10)
	game.StarterGui.RandomXP.PopUp1:Destroy()
	
end

module.PointScore_Tier5 = function()

	print("starting")

	local player = game.Players.LocalPlayer
	local random = math.random(1,900)     			
	local xnew = random/1000
	local new = game.ReplicatedStorage.PopUp5:Clone()
	print("Clone Successful")
	new.Parent = game.StarterGui.RandomXP			
	new.Position = UDim2.new(xnew, 0,1,0)
	new.Text = math.random(1,10000)					
	new.TextColor3 = Color3.new(0, 1, 1)			
	new.Font = Enum.Font.Cartoon					
	print("fully works")

end

return module

Whenever I use a Script to call the Module Script Function it'll work for the first one but none after here is that script i have tried many different ways of making it work at this point i just want 1 to show when you join and once it finished a few seconds after the next one shows up

local functionTest = require(game.ServerScriptService.Person)
		
functionTest.PointScore_Tier1()
wait(10)
functionTest.PointScore_Tier5()

1 answer

I wasn't able to fully understand your expected result, but from what I gathered, it sounds like you are trying to run a script from ReplicatedStorage. No script can runs inside ReplicatedStorage. More than that, LocalScripts were designed to run in client envoriments, like StarterGui and a player's character. Of course, I could be totally wrong, as I may have misunderstood you. Correct me if you need.

1 comment

0

No so what I’m doing is I have text labels inside replicates storage and when a function in a module script is called it clones the text label and moves it to startergui then does a tween animation I have it set it module script and a separate script that calls the module function when the game runs the first label works but after the wait and the second one is called 15 seconds later it doesn’t

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