local enabled = true
Player = game.Players.LocalPlayer
while not Player.Character do wait(.03) end
character = Player.Character
mouse = Player:GetMouse()
run = game:GetService("RunService")
function onKeyDown(key)
key = key:lower()
if key == "z" then
game:GetService("Chat"):Chat(Player.Character.Head, "Paper!")
local b = Instance.new("Part")
b.BrickColor = BrickColor.new("Neon orange")
b.Shape = "Ball"
b.Size = Vector3.new(2, 2, 2)
b.TopSurface = "Smooth"
b.BottomSurface = "Smooth"
b.CanCollide = false
b.Parent = workspace
local b2 = Instance.new("Part")
b2.BrickColor = BrickColor.new("Bright yellow")
b2.Shape = "Ball"
b2.Size = Vector3.new(4, 4, 4)
b2.TopSurface = "Smooth"
b2.BottomSurface = "Smooth"
b2.CanCollide = false
b2.Transparency = 0.7
b2.Parent = b
local weld = Instance.new("Weld")
weld.Part0 = b
--weld.C0 = b.CFrame:inverse()
weld.Part1 = Player.Character["Right Arm"]
weld.Parent = Player.Character["Right Arm"]
local weld2 = Instance.new("Weld")
weld2.Part0 = b2
--weld2.C0 = b2.CFrame:inverse()
weld2.Part1 = b
weld2.Parent = b
game.Debris:AddItem(weld,0.1)
local y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Player.Character.Torso.CFrame.lookVector*80
y.Parent = b
game.Debris:AddItem(b,6)
end
end
mouse.KeyDown:connect(onKeyDown)
I'm trying to make it to where if the ball touches a character they take 20% of damage.

3 comments
Explanation?
I'm confused. Are trying to add damage to the Part you've created, or...?
Yes