Im making my own placement system for a game I am working on. While working on it I realized only the part I was stating to change the position was moving. Yes, they are all welded together as Motor6Ds. Here is my code:
local X,Y,Z = Mouse.Hit.X,49.233,Mouse.Hit.Z
Preview.Parent = game.Workspace.Previews
Preview.HumanoidRootPart.Position = Vector3.new(X,Y,Z)

1 comment
You don't have to