Hi. I was playing with a LocalScript and it is having an error. Error: attempt to call a nil value on Line 28. I do not know why this is happening and any help would be appreciated! Script:
local getupvalue = (getupvalue or debug.getupvalue);
local getmetatable = (debug.getmetatable or getrawmetatable);
repeat wait() until game:IsLoaded();
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Utilities/main/UI.lua"))();
local players = game:GetService("Players");
local replicatedStorage = game:GetService("ReplicatedStorage");
local client = players.LocalPlayer;
local variables, mainEnv, encrypt;
do
local banRemotes = {
"AttemptTeleport";
"FireToDieInstantly";
"LandWithForceField";
"LoadString";
"FlyRequest";
"FinishTimeTrial";
"Under3Seconds";
"UpdateDunceList";
"HighCombo";
"r";
"t";
};
local nc;
nc = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
local args = {...};
local method = getnamecallmethod();
if (method == "FireServer" and table.find(banRemotes, self.Name)) then
return;
elseif (method == "FireServer" and self.Name == "SubmitCombo" and args[1] > 299) then
args[1] = math.random(250, 299); --> Hudzell, please suck my cock :)
end;
return nc(self, unpack(args));
end));
local idx;
idx = hookmetamethod(game, "__index", newcclosure(function(self, key)
if (key == "PlaybackLoudness" and getfenv(2).script.Name == "RadioScript" and library.flags.audio_bypass) then
return 0;
end;
return idx(self, key);
end));
local function onCharacterAdded(char)
if (not char) then return end;
wait(1);
local mainScript = client.Backpack:WaitForChild("Main");
variables = getupvalue(getsenv(mainScript).charJump, 1);
variables.adminLevel = 13;
getfenv().script = mainScript;
mainEnv = getsenv(mainScript);
encrypt = mainEnv.encrypt;
if (library.flags.god_mode) then
local antiFallField = Instance.new("ForceField");
antiFallField.Visible = false;
antiFallField.Name = "joe";
antiFallField.Parent = char;
end;
end;
onCharacterAdded(client.Character);
client.CharacterAdded:Connect(onCharacterAdded);
end;
local moves = {
"slide";
"dropdown";
"ledgegrab";
"edgejump";
"longjump";
"vault";
"wallrun";
"springboard";
};
local parkour = library:CreateWindow("Parkour");
parkour:AddToggle({
text = "Auto Farm";
flag = "auto_farm";
callback = function(enabled)
if (not enabled) then return end;
while library.flags.auto_farm do
if (client.Backpack and client.Backpack:FindFirstChild("Main") and client.PlayerScripts:FindFirstChild("Points") and getsenv(client.Backpack.Main)) then
local pointsEnv = getsenv(client.PlayerScripts.Points);
pointsEnv.changeParkourRemoteParent(workspace);
local scoreRemote = getupvalue(pointsEnv.changeParkourRemoteParent, 2);
scoreRemote:FireServer(encrypt("walljump"), {
[encrypt("walljumpDelta")] = encrypt(tostring(math.random(2.02, 3.55)));
[encrypt("combo")] = encrypt(tostring(math.random(4, 5)));
});
wait(0.4);
scoreRemote:FireServer(encrypt(moves[math.random(1, #moves)]), {
[encrypt("combo")] = encrypt(tostring(1));
});
wait(math.random(1.25, 1.35));
end;
wait();
end;
end;
});
parkour:AddToggle({
text = "No Fall Damage";
flag = "god_mode";
callback = function(enabled)
if (enabled) then
if (client.Character and not client.Character:FindFirstChild("joe")) then --> I know who joe is.
local antiFallField = Instance.new("ForceField");
antiFallField.Visible = false;
antiFallField.Name = "joe";
antiFallField.Parent = client.Character;
end;
elseif (client.Character and client.Character:FindFirstChild("joe")) then
client.Character.joe:Destroy();
end;
end;
});
parkour:AddToggle({
text = "Maxed Combo";
flag = "maxed_combo";
callback = function(enabled)
if (not enabled) then
return mainEnv.breakCombo();
end;
replicatedStorage.UpdateCombo:FireServer(5);
while library.flags.maxed_combo do
variables.comboTime = math.huge
variables.comboHealth = math.huge;
variables.comboXp = math.huge;
variables.comboLevel = 5;
wait();
end;
end;
});
parkour:AddToggle({
text = "Always Flow";
flag = "always_flow";
callback = function(enabled)
if (not enabled) then return end;
while library.flags.always_flow do
variables.flowActive = true;
variables.flowDelta = 100;
wait();
end;
end;
});
parkour:AddToggle({
text = "Audio Bypass";
flag = "audio_bypass";
})
parkour:AddToggle({
text = "No Cola Cooldown";
flag = "fast_cola";
callback = function(enabled)
if (not enabled) then return end;
while library.flags.fast_cola do
variables.drinkingCola = false;
wait();
end;
end;
});
parkour:AddToggle({
text = "Free Tricks Pass";
flag = "tricks_pass";
callback = function(enabled)
if (not enabled) then return end;
while library.flags.fast_cola do
variables.hasTricksPass = false;
wait();
end;
end;
});
parkour:AddToggle({
text = "Ear Rape";
flag = "ear_rape";
callback = function(enabled)
if (not enabled) then return end;
while library.flags.ear_rape do
replicatedStorage.PlayCharacterSound:FireServer("DoorBust");
wait();
end;
end;
});
parkour:AddToggle({
text = "Slide Speed";
flag = "slide_speed_enabled";
callback = function(enabled)
if (not enabled) then return end;
while library.flags.slide_speed_enabled do
variables.slidespeed = (library.flags.slide_speed or 0);
wait();
end;
end;
});
parkour:AddSlider({
text = "Slide Speed";
flag = "slide_speed";
min = 0;
max = 1000;
});
parkour:AddToggle({
text = "Halloween";
flag = "halloween";
callback = function(enabled)
replicatedStorage.IsHalloween.Value = enabled;
end;
});
parkour:AddButton({
text = "Unlock All Badges";
callback = function()
for i, v in next, workspace:GetChildren() do
if (v.Name ~= "BadgeAwarder" or not client.Character) then continue end;
local part = v:FindFirstChildWhichIsA("Part");
firetouchinterest(client.Character.HumanoidRootPart, part, 1);
firetouchinterest(client.Character.HumanoidRootPart, part, 0);
end;
end;
});
parkour:AddButton({
text = "Discover all Spawns";
callback = function()
for i, v in next, workspace:GetChildren() do
if (not v:IsA("SpawnLocation") or v.Name == "SpawnLocation" or not client.Character) then continue end;
client.Character.HumanoidRootPart.CFrame = v.CFrame + Vector3.new(0, 3, 0);
wait(0.5);
end;
end;
});
library:Init();
