I don't know how to make the camera go back to normal after I manipulate it, what properties do i change???
game.ReplicatedStorage.CAMSET_RE.OnClientEvent:Connect(function(bool1)
if bool1 == true then
print("ea")
--game.Players.LocalPlayer.Backpack.Cameras.Disabled = false
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = game.Workspace.WeaponSelection.CamOrigin.CFrame
--cam.CameraSubject = game.Workspace.WeaponSelection.CamOrigin2
--ts:Create(cam, TweenInfo.new(1.5, Enum.EasingStyle.Quint), {["CFrame"] = game.Workspace.WeaponSelection.CamOrigin2.CFrame}):Play()
else
--what do i do here lol
end
end)

1 comment
You can just save the cameratype, cframe, and subject before changing, and manually revert it after changing