How do I make it so the position gets added 3.96600 without using CFrames because im trying to smoothly open the door
local TS = game:GetService("TweenService")
local player = game.Players
local door = script.Parent.Union
local ProxPrompt = script.Parent.Prox1.ProximityPrompt
local ProxPrompt2 = script.Parent.Prox2.ProximityPrompt
local accesslevel = script.Parent["Access level"]
local PermAccess = accesslevel.Value
local TweenService = game:GetService("TweenService")
local TweenIn = TweenInfo.new(4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
ProxPrompt.Triggered:Connect(function()
if ProxPrompt.ActionText == "Close" then
door.CFrame = CFrame.new(door.Position) + Vector3.new(0, 0, 3.96600)
ProxPrompt.ActionText = "Open"
ProxPrompt2.ActionText = "Open"
else
door.CFrame = CFrame.new(door.Position) + Vector3.new(0, 0, -3.96600)
ProxPrompt2.ActionText = "Close"
ProxPrompt.ActionText = "Close"
wait(6)
door.CFrame = CFrame.new(door.Position) + Vector3.new(0, 0, 3.96600)
ProxPrompt2.ActionText = "Open"
ProxPrompt.ActionText = "Open"
end
end)
ProxPrompt2.Triggered:Connect(function()
if ProxPrompt2.ActionText == "Close" then
door.CFrame = CFrame.new(door.Position) + Vector3.new(0, 0, 3.96600)
ProxPrompt2.ActionText = "Open"
ProxPrompt.ActionText = "Open"
else
door.CFrame = CFrame.new(door.Position) + Vector3.new(0, 0, -3.96600)
ProxPrompt2.ActionText = "Close"
ProxPrompt.ActionText = "Close"
wait(6)
door.CFrame = CFrame.new(door.Position) + Vector3.new(0, 0, 3.96600)
ProxPrompt2.ActionText = "Open"
ProxPrompt.ActionText = "Open"
end
end)
