So I tried creating a stamina module that sets a variable to true if a player has enough stamina however if I try to change this variable in a module script it won't return as true but as false how can I fix this?
Attack Script
local CanCast = false
StaminaModule.TakeAwayStamina(Player,Amount,CanCast)
wait()
warn(CanCast)
--CooldownModule.CreateAbilityCooldown(Player,10,"CooldownAbilityOne")
if CanCast then
Module
local staminamodule = {}
function staminamodule.TakeAwayStamina(Player,Amount,CanCast)
local Atributes = Player.Atributes
local Stamina = Atributes.Stamina
if Stamina.Value >= Amount then
Stamina.Value = Stamina.Value - Amount
CanCast = true
warn(CanCast)
end
end
return staminamodule

1 comment
by saying "if CanCast", you are checking if it's nil or not, not false or true (I assume you know that but just checking) Also if these are 2 different scripts CanCast is for each script separately which you should know as well.