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COMMUNITY QUESTION

How could you save and load players clothing to a data store?

The following code is what I currently have in a server script within ServerScriptService. I have tried to finesse this code up and down, and cannot find a solution to save and load player's clothing when they leave and rejoin the game. Another thing I have noticed with this code, is that the game doesn't seem to read SetAsync or GetAsync, since no pcall function results are showing up in the output console. Please help, thank you very much!

local OutfitDataStore = game:GetService("DataStoreService"):GetDataStore("OutfitDataStore") local ServerStorage = game:GetService("ServerStorage") local Players = game:GetService("Players")

game.Players.PlayerAdded:Connect(function(player) local character = player.Character or player.CharacterAdded:Wait()

	local shirtId = player.Character:WaitForChild("Shirt").ShirtTemplate
	local pantsId = player.Character:WaitForChild("Pants").PantsTemplate

	local data
	local success, errormessage = pcall(function()
		data = OutfitDataStore:GetAsync(player.userId)
	end)
	if success then
		shirtId = data[1]
		pantsId = data[2]
	else
		print("No outfit to load from data store")
		warn(errormessage)
	end

end)

game.Players.PlayerRemoving:Connect(function(player) local shirtId = player.Character:WaitForChild("Shirt").ShirtTemplate local pantsId = player.Character:WaitForChild("Pants").PantsTemplate

	    local success, errormessage = pcall(function()
		        OutfitDataStore:SetAsync(player.userId,{shirtId, pantsId})
		end)
		if success then
			print ("Player Data successfully saved")
		else
			print ("Error saving data")
			warn(errormessage)
	end

end)

1 answer

You can't save objects to datastores, but you can do this. If you are saving a part, you can save if its anchored value or its color. Hope this helps!

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