I am trying to make a game that includes sword fighting and every time someone in the game gets 12 kills, they get 1 Rebirth. The 12 kills aren't supposed to go down to zero. I have a code for this, but I do not know how to keep adding the number 12 to prevent it from just getting 1 rebirth and if you get 24 kills, there would be no 2 rebirths.
local Players = game.Players
local Template = Instance.new 'BoolValue'
Template.Name = 'leaderstats'
Instance.new('IntValue', Template).Name = "Kills"
Instance.new('IntValue', Template).Name = "Rebirth"
Players.PlayerAdded:connect(function(Player)
wait(1)
local Stats = Template:Clone()
Stats.Parent = Player
Player.CharacterAdded:connect(function(Character)
local Humanoid = Character:FindFirstChild "Humanoid"
if Humanoid then
Humanoid.Died:connect(function()
for i, Child in pairs(Humanoid:GetChildren()) do
if Child:IsA('ObjectValue') and Child.Value and Child.Value:IsA('Player') then
local Killer = Child.Value
if Killer:FindFirstChild 'leaderstats' and Killer.leaderstats:FindFirstChild "Kills" then
local Kills = Killer.leaderstats.Kills
Kills.Value = Kills.Value + 1
if Kills.Value == 12 then -- This code only appears to be the required Kills as 12, not 24, 36, 48. It doesn't add on to add 1 for Rebirth Value.
local Rebirth = Killer.leaderstats.Rebirth
Rebirth.Value = Rebirth.Value + 1
end
end
end
end
end)
end
end)
end)
Can someone please help me?

3 comments
Alright! I'll give this a try! I'll inform you when this is correct
THANK YOU! IT WORKS!
Np