local DamageModule = {}
function DamageModule.DoDamage(Player,HitBoxSize,HitBoxShape,HitBoxCFrame,Damage)
local NewHitbox = Instance.new("Part")
NewHitbox.Size = HitBoxSize
NewHitbox.Shape = HitBoxShape
NewHitbox.CFrame = HitBoxCFrame
NewHitbox.CanCollide = false
NewHitbox.Transparency = 0
NewHitbox.Anchored = true
NewHitbox.Parent = workspace.HitBoxes
local DamgedFolder = Instance.new("Folder")
DamgedFolder.Parent = NewHitbox
DamgedFolder.Name = "DamgedFolder"
NewHitbox.Touched:Connect(function(HitObject)
warn(HitObject.Parent.Name)
if HitObject.Parent.Name == Player.Name then
--print("Player Hit Themselfs")
else
--print("Something else hit the part determine if this has a humanoid")
if HitObject.Parent:FindFirstChild("Humanoid") then
--print("Part Does Have a humanoid Now time to check if this player or dummy has been hit before")
if DamgedFolder:FindFirstChild(HitObject.Parent.Name) then
--print("Player was already damged")
else
HitObject.Parent.Humanoid:TakeDamage(Damage)
local NewHT = Instance.new("ObjectValue")
NewHT.Name = HitObject.Parent.Name
NewHT.Parent = DamgedFolder
warn("Damged ".. HitObject.Parent.Name)
HitObject.Parent.Humanoid:TakeDamage(Damage)
end
else
-- Part Had No Humanoid
end
end
end)
end
return DamageModule
I tested it with 2 players the only print i got is player was already damaged it never warned me of the other player getting damage why is this?
