Question Was Edited Because I Did not explain well
so what i want to is create a value in a main script that stores if a player can attack. Then i want a module script to check if a player can and activates a variblethen that varible should be send back to the main script
A script explained version
Module.CheckIfCanAttack(CanAttack)
if CanAttack then
--Attack
end
Module script
function Module.CheckIfCanAttack(CanAttack)
CanAttack = True
end

3 comments
Please explain more
Edited the question hope this helps!
Since its a function, Cant You Try To Return the "CanAttack" ?