My full code:
local status = game.ReplicatedStorage.Status
local maps = game.ReplicatedStorage.Maps:GetChildren()
while true do
for i = 1,10 do
status.Value = "Intermission "..15-i
wait(1)
end
local rand = math.random(1, #maps)
local map = maps[rand]:Clone()
map.Parent = workspace
status.Value = "Chosen Minigame: "..map.Name
wait(4)
local players = game.Players:GetChildren()
for i = 1,#players do
if players[i].Character ~= nil then
local spawnLocation = math.random(1,#map.Teleports:GetChildren())
players[i].Character:MoveTo(map.Teleports:GetChildren()[spawnLocation].Position)
players[i].Character.Parent = workspace.InGame
end
end
local roundLength = 20
local canWin = true
local roundType = ""
if map:FindFirstChild("Obby") then
roundType = "Obby"
roundLength = map:FindFirstChild("RoundTime").Value
map.EndPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and canWin == true then
canWin = false
status.Value = hit.Parent.Name.." has won!"
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
plr.leaderstats.Wins.Value = plr.leaderstats.Wins.Value + 1
plr.leaderstats.Points.Value = plr.leaderstats.Points.Value + 10
end
end)
elseif map:FindFirstChild("Sword") then
roundType = "Sword"
roundLength = map:FindFirstChild("RoundTime").Value
local children = workspace.InGame:GetChildren()
for i = 1,#children do
local clone = map:FindFirstChildWhichIsA("Tool"):Clone()
clone.Parent = children[i]
end
if #children == 1 then
children.leaderstats.Wins.Value = children.leaderstats.Wins.Value + 1
children.leaderstats.Points.Value = children.leaderstats.Points.Value + 30
end
map:FindFirstChildWhichIsA("Tool"):Destroy()
end
repeat
roundLength = roundLength - 1
status.Value = "Time Left: "..roundLength
wait(1)
until roundLength == 0 or canWin == false or #workspace.InGame:GetChildren() == 0 or (#workspace.InGame:GetChildren() == 1 and roundType == "Sword")
if #workspace.InGame:GetChildren() == 1 and roundType == "Sword" then
local char = workspace.InGame:FindFirstChildWhichIsA("Model")
status.Value = char.Name.. "has won!"
local plr = game.Players:GetPlayerFromCharacter(char)
plr.leaderstats.Wins.Value = plr.leaderstats.Wins.Value + 1
plr.leaderstats.Points.Value = plr.leaderstats.Points.Value + 50
end
wait(3)
map:Destroy()
local players = game.Players:GetChildren()
for i = 1,#players do
if players[i].Character ~= nil then
players[i]:LoadCharacter()
end
end
end
3 comments
I think you are giving us the wrong line of code, because I see not :Clone() here as I guess that's giving the error. If I understand what you are trying to do, it's probably in the code where you :Clone() the map.
No its cloning the item
sorry my full code is below. Its on line 51