im trying to make a script that turns off collisions for npcs so that they dont collide into one another, but its not working:
the script is a server script btw
local PhysicsService = game:GetService("PhysicsService")
local NPCGroup = PhysicsService:CreateCollisionGroup("NPCS")
PhysicsService:CollisionGroupSetCollidable("NPCS", "NPCS", false)
while true do
wait(0.1)
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("BasePart") and v.Parent:FindFirstChildOfClass("Humanoid") then
PhysicsService:SetPartCollisionGroup(v, "NPCS")
end
end
end
