Cyliner.Size = Vector3.new(.2,Range.Value*2,Range.Value*2) --// Sets the size to the Range
Cyliner.CFrame = Spawn.CFrame*CFrame.Angles(0,0,math.rad(90)) --// Rotates it and Positions it
Cyliner.BrickColor = BrickColor.new("Bright blue") --// Makes the collor Bright blue
Cyliner.CanCollide = false --// Makes that you cant touch the part
Cyliner.Anchored = true --// Makes so the part doesnt get moved by physics
Cyliner.Transparency = .5 --// Sets the transparency
Cyliner.Parent = script.Parent --// sets the parent
end
Spawn.Transparency = 1 --// Makes the spawn invisible
local OldVehicle = VehicleValue.Value:Clone() --// Stores a copy of the vehicle
VehicleValue.Value:Destroy() --// Removes the vehicle
local Vehicle = OldVehicle:Clone() --// makes a copy of the copy
Vehicle.Parent = workspace.Vehicles --// Parents it to the vehicle folder in workspace
Vehicle:MakeJoints() --// makes sure it doesnt fall apart
while true do --// loop for checking if the vehicle is out of range
wait()
if Vehicle ~= nil then --// if the vehicle is not nil
if (Vehicle.PrimaryPart.CFrame.p-Spawn.CFrame.p).magnitude >= Range.Value then --// checks if the vehicle is outside our range
wait(Delay.Value) --// waits the set delay
if (Vehicle.PrimaryPart.CFrame.p-Spawn.CFrame.p).magnitude >= Range.Value then --// checks again if the vehicle is gone
Vehicle = OldVehicle:Clone() --// makes a copy of the copy
Vehicle.Parent = workspace.Vehicles --// Parents it to the vehicle folder in workspace
Vehicle:MakeJoints() --// makes sure it doesnt fall apart
end
end
end
end
Car main
Car script
--Scripted by DermonDarble
local car = script.Parent
local stats = car.Configurations
local Raycast = require(script.RaycastModule)
local HasDriver = false
local mass = 0
for i, v in pairs(car:GetChildren()) do
if v:IsA("BasePart") then
mass = mass + (v:GetMass() * 196.2)
end
end
local bodyPosition = car.Chassis.BodyPosition
local bodyGyro = car.Chassis.BodyGyro
--local bodyPosition = Instance.new("BodyPosition", car.Chassis)
--bodyPosition.MaxForce = Vector3.new()
--local bodyGyro = Instance.new("BodyGyro", car.Chassis)
--bodyGyro.MaxTorque = Vector3.new()
local function UpdateThruster(thruster)
-- Raycasting
local hit, position = Raycast.new(thruster.Position, thruster.CFrame:vectorToWorldSpace(Vector3.new(0, -1, 0)) * stats.Height.Value) --game.Workspace:FindPartOnRay(ray, car)
local thrusterHeight = (position - thruster.Position).magnitude
-- Wheel
local wheelWeld = thruster:FindFirstChild("WheelWeld")
wheelWeld.C0 = CFrame.new(0, -math.min(thrusterHeight, stats.Height.Value * 0.8) + (wheelWeld.Part1.Size.Y / 2), 0)
-- Wheel turning
local offset = car.Chassis.CFrame:inverse() * thruster.CFrame
local speed = car.Chassis.CFrame:vectorToObjectSpace(car.Chassis.Velocity)
if offset.Z < 0 then
local direction = 1
if speed.Z > 0 then
direction = -1
end
wheelWeld.C0 = wheelWeld.C0 * CFrame.Angles(0, (car.Chassis.RotVelocity.Y / 2) * direction, 0)
end
-- Particles
if hit and thruster.Velocity.magnitude >= 5 then
wheelWeld.Part1.ParticleEmitter.Enabled = true
else
wheelWeld.Part1.ParticleEmitter.Enabled = false
end
end
car.Event.OnServerEvent:Connect(function(Player)
if Player and Player.Character then
if (Player.Character.HumanoidRootPart.Position-car.DriveSeat.Position).magnitude <= car.Configurations.Range.Value then
if not HasDriver then
car.DriveSeat:Sit(Player.Character.Humanoid)
end
end
end
end)
car.DriveSeat.Changed:connect(function(property)
if property == "Occupant" then
if car.DriveSeat.Occupant then
car.EngineBlock.Running.Pitch = 1
car.EngineBlock.Running:Play()
local player = game.Players:GetPlayerFromCharacter(car.DriveSeat.Occupant.Parent)
if player then
HasDriver = true
car.DriveSeat:SetNetworkOwner(player)
local localCarScript = script.LocalCarScript:Clone()
localCarScript.Parent = player.PlayerGui
localCarScript.Car.Value = car
localCarScript.Disabled = false
end
else
HasDriver = false
car.EngineBlock.Running:Stop()
end
end
end)
--spawn(function()
while true do
game:GetService("RunService").Stepped:wait()
for i, part in pairs(car:GetChildren()) do
if part.Name == "Thruster" then
UpdateThruster(part)
end
end
if car.DriveSeat.Occupant then
local ratio = car.DriveSeat.Velocity.magnitude / stats.Speed.Value
car.EngineBlock.Running.Pitch = 1 + ratio / 4
bodyPosition.MaxForce = Vector3.new()
bodyGyro.MaxTorque = Vector3.new()
else
local hit, position, normal = Raycast.new(car.Chassis.Position, car.Chassis.CFrame:vectorToWorldSpace(Vector3.new(0, -1, 0)) * stats.Height.Value)
if hit and hit.CanCollide then
bodyPosition.MaxForce = Vector3.new(mass / 5, math.huge, mass / 5)
bodyPosition.Position = (CFrame.new(position, position + normal) * CFrame.new(0, 0, -stats.Height.Value + 0.5)).p
bodyGyro.MaxTorque = Vector3.new(math.huge, 0, math.huge)
bodyGyro.CFrame = CFrame.new(position, position + normal) * CFrame.Angles(-math.pi/2, 0, 0)
else
bodyPosition.MaxForce = Vector3.new()
bodyGyro.MaxTorque = Vector3.new()
end
end
end
--end)
