trying to get the player to take damage when touching the explosion but the .Touched doesnt work, its at the bottom of the script after the animation. I dont know what the problem is but i get a feeling its the Tweening because i know you cant use .Touched on a tweening CFrame object. but these arent tweening CFrame theyre tweening Size
local RS = game:GetService("ReplicatedStorage")
local Nuke = script.Parent:WaitForChild("NukeE")
Nuke.OnServerEvent:Connect(function(Player,Action)
local Damage = 1
local Char = Player.Character
local Hum = Char:WaitForChild("Humanoid")
local HumRP = Char:WaitForChild("HumanoidRootPart")
local Anims = script:WaitForChild("Animations")
local Sounds = script:WaitForChild("Sounds")
local Meshes = script:WaitForChild("Meshes")
local Incoming = Hum:LoadAnimation(Anims:WaitForChild("Raise"))
local Debris = game:GetService("Debris")
local TweenService = game:GetService("TweenService")
local effectsFold = Instance.new("Folder",workspace)
effectsFold.Name = Player.Name.." Effects"
Debris:AddItem(effectsFold,30)
Hum.WalkSpeed = 0
Hum.JumpPower = 0
local Ring = Meshes:WaitForChild("Ring"):Clone()
Ring.CFrame = HumRP.CFrame * CFrame.new(0,-2,0)
Ring.Size = Vector3.new(6,0.15,6)
Ring.Parent = effectsFold
local Ring2 = Meshes:WaitForChild("Ring"):Clone()
Ring2.CFrame = HumRP.CFrame * CFrame.new(0,-2,0)
Ring2.Size = Vector3.new(8,0.15,8)
Ring2.Parent = effectsFold
local Ring3 = Meshes:WaitForChild("Ring"):Clone()
Ring3.CFrame = HumRP.CFrame * CFrame.new(0,-2,0)
Ring3.Size = Vector3.new(10,0.15,10)
Ring3.Parent = effectsFold
local Rgoal = {}
Rgoal.Position = Ring.Position + Vector3.new(0,16,0)
local Rinfo = TweenInfo.new(1)
local Rtween = TweenService:Create(Ring,Rinfo,Rgoal)
Rtween:Play()
wait(0.2)
local R2goal = {}
R2goal.Position = Ring2.Position + Vector3.new(0,14,0)
local R2info = TweenInfo.new(1)
local R2tween = TweenService:Create(Ring2,R2info,R2goal)
R2tween:Play()
wait(0.2)
local R3goal = {}
R3goal.Position = Ring3.Position + Vector3.new(0,12,0)
local R3info = TweenInfo.new(1)
local R3tween = TweenService:Create(Ring3,R3info,R3goal)
R3tween:Play()
wait(1.4)
local Rslam = {}
Rslam.Position = Ring.Position + Vector3.new(0,-16.5,0)
local RSinfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local RStween = TweenService:Create(Ring,RSinfo,Rslam)
RStween:Play()
wait(0.1)
local R2slam = {}
R2slam.Position = Ring2.Position + Vector3.new(0,-14.5,0)
local RS2info = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local RS2tween = TweenService:Create(Ring2,RS2info,R2slam)
RS2tween:Play()
wait(0.1)
local R3slam = {}
R3slam.Position = Ring3.Position + Vector3.new(0,-12.5,0)
local RS3info = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local RS3tween = TweenService:Create(Ring3,RS3info,R3slam)
RS3tween:Play()
local Explosion = Meshes:WaitForChild("FireBallExplode"):Clone()
Explosion.CFrame = HumRP.CFrame * CFrame.new(0,0,0)
Explosion.Size = Vector3.new(1,1,1)
Explosion.Parent = effectsFold
local Flare = Meshes:WaitForChild("Flare"):Clone()
Flare.CFrame = HumRP.CFrame * CFrame.new(0,0,0)
Flare.Size = Vector3.new(1.5,1.5,1.5)
Flare.Parent = effectsFold
local FlareRot = {}
FlareRot.Orientation = Flare.Orientation + Vector3.new(0,9999999,0)
local FRinfo = TweenInfo.new(30, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local FRtween = TweenService:Create(Flare,FRinfo,FlareRot)
FRtween:Play()
local Explode = {}
Explode.Size = Explosion.Size + Vector3.new(250,250,250)
local Einfo = TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local Etween = TweenService:Create(Explosion,Einfo,Explode)
Etween:Play()
local FlareE = {}
FlareE.Size = Flare.Size + Vector3.new(250.5,250.5,250.5)
local Finfo = TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local Ftween = TweenService:Create(Flare,Finfo,FlareE)
Ftween:Play()
Explosion.Touched:Connect(function(Hit)
if Hit:IsA("BasePart") then
if not Hit:IsDescendantOf(Char) then
local Humanoid = Hit.Parent:FindFirstChild("Humanoid")
if Humanoid then
if Humanoid.Health > 0 then
Humanoid:TakeDamage(Damage + Player.Attributes.Magic.Value)
end
end
end
end
end)
Hum.WalkSpeed = 16
Hum.JumpPower = 50
wait(3)
for i, v in pairs(effectsFold:GetChildren()) do
local goal = {}
goal.Transparency = v.Transparency + (1 - v.Transparency)
local info = TweenInfo.new(1)
local tween = TweenService:Create(v,info,goal)
tween:Play()
wait(0.1)
Debris:AddItem(effectsFold,2)
end
end)

4 comments
Is the part Explosion's CanTouch property enabled?
yes
wait it wasnt let me try now
still wont work