local numberOfPartsToDelete = 5000 local Map = script.Parent

local function has_value (tab, val) for index, value in ipairs(tab) do if value == val then return true end end

return false

end

game.Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(raw_msg) local msg = raw_msg:lower()

	if msg == "delete" then
		
		local randomNumbers = {}
		
		for i = 1, numberOfPartsToDelete do
			table.insert(randomNumbers, math.random(1, #Map:GetChildren()))
		end
		
		for i,v in pairs(Map:GetChildren()) do
			if v:IsA("Model") or v:IsA("BasePart") then
				if has_value(randomNumbers, i) then
					v.anchored = false
				end
			end
		end
	end
end)

end)

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local numberOfPartsToDelete = 5000 local Map = script.Parent local function has_value (tab, val) for index, value in ipairs(tab) do if value == val then return true end end return false end game.Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(raw_msg) local msg = raw_msg:lower() if msg == "delete" then local randomNumbers = {} for i